GO PLAY DAILY

Checkers Guide

← All game guides

Checkers: captures, kings and tactical choices

Checkers is played on the dark squares of an eight-by-eight board. Each player begins with twelve men, positioned across the three rows nearest them. The objective is to leave the opposing side without pieces or without a legal move. Go Play Daily’s tournament engine uses forward-moving men, short-range kings and compulsory captures.

Normal moves and captures

A man moves one square diagonally forward to an empty dark square. To capture, it jumps diagonally over an adjacent opposing piece into the empty square directly beyond. The jumped piece is removed. In this variant, an uncrowned man moves and captures forward. A king can move or capture diagonally in either direction, but does not slide across the board like a chess bishop.

Why a normal move may be unavailable

If any of your pieces can capture, you must make a capture. This applies across your whole side: a quiet move with one piece is unavailable when a different piece has a jump. If more than one capture is available, you can choose between them. A compulsory jump may therefore explain why selecting a piece appears to show no normal destinations.

Continue a multiple jump

After a capture, check whether that same piece has another legal jump. If so, it must continue before your turn ends. You cannot switch to a different piece halfway through that sequence. Keep selecting the next landing square for the capturing piece until the chain is complete.

Worked example: two jumps in one turn

Imagine a man moving toward higher-numbered ranks on c3, enemy men on d4 and f6, and empty squares e5 and g7. It jumps from c3 over d4 to e5. From e5 it can jump over f6 to g7, so it must continue. Both enemy men are removed in a single turn.

Promotion changes your options

A man reaching the opponent’s back row becomes a king. The board marks the crowned piece so that you can distinguish it from a man. In the tournament engine, promotion ends that capture turn; the new king’s backward captures become available on a later turn. This differs from variants that allow a newly crowned king to continue immediately.

Think beyond the first capture

Counting the number of pieces you take is useful, but the position after the exchange matters too. A tempting jump may land your piece where it can be recaptured. Conversely, offering one piece can force an opponent onto a square that allows a double jump. Since captures are compulsory, a sacrifice can shape the opponent’s next turn.

  1. Look for every capture available to your side.
  2. Follow each capture chain all the way to its final square.
  3. Check the opponent’s replies from that final square.
  4. Compare the pieces remaining and their distance from promotion.

Common mistakes to avoid

Do not assume a man can retreat when it is attacked. Keep nearby pieces supporting one another, and be cautious about opening a path through your back row too early. Kings are valuable because they can retreat and change direction; avoid exchanging one automatically without considering the resulting position.

If a move does not work in the app, first check whose turn it is, whether another piece has a mandatory capture and whether a multiple jump is still in progress. Select the moving piece, then its legal destination. For a technical report, include the game mode and a screenshot showing the full board.